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Kentucky Meat Shower

@cervidaedalus / cervidaedalus.tumblr.com

🍃 34:US/PA // He/They 🍃
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ngl every time i see stuff about like, drugs affecting cognitive development of kids and teens, i think about the fact that it's normal for kids and teens to have caffeine, even tho caffeine also affects cognitive development. i think about the fact that teens are expected to get up extremely early in the morning to get ready for school, and go to bed real late because they only get free time late at night. i think about the fact that society already puts kids and teens through so many things that destroy their physical and mental health, and yet there's no serious effort to change the world to be a kinder place to them

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knxfesck
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What would the FFXIV OST would look like if you mapped it out and drew lines between the songs that share motifs?

Some numbers:

  • There are 471 songs and 477 individual motifs in this chart at time of publishing
  • There are 567 instances of motifs appearing in other songs (so far)
  • 22 motifs are established in 1.0, 43 in ARR, 19 in HW, 16 in StB, 13 in ShB, and 20 in EW
  • There are only four degrees of separation between "A Sailor Never Sleeps", the Limsa Lominsa night theme, and "The Final Day", which plays during the final 6.0 trial???
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palant1r

not proshipper not anti but a secret third thing (person who has a career in the media and, through covering legislative politics, has watched "associating with problematic fiction or entertainment is an indicator of moral degeneracy" rapidly become a mainstream GOP position that they are encoding in legislation to target the queer community under the guise of protecting children, thus coming to the conclusion that positioning the "can people enjoy things that would be immoral IRL in their fiction" debate as a proship v anti fandom debate is akin to pretending that "should we have the death penalty" is a discussion that only matters in Death Note discourse — the extent and manner to which fiction affects reality is an issue that is immediately relevant to today's US politics, and to summarize my opinions on the matter in fandom terms would be to diminish the ways this debate is affecting america Right The Fuck Now. and i have stopped taking "this person is bad for shipping the wrong anime thing and being horny about it" in any sort of good faith ever since I saw it literally used as part of a GOP smear campaign against a transgender state legislator in an attempt to defend the right from backlash after they used their supermajority in the Montana house to prevent her from speaking on the floor. Anyway I think everyone on this site, especially Americans, could benefit from ceasing to think in proship v anti vocabulary and instead developing coherent political positions on the nature of fiction that do not directly align with current fascist political tactics)

and yes, this does pretty much align with the "proshipper" position — to be clear, i'm firmly in the camp that it's literally fine to ship whatever and engage in fiction however you want and people are not morally wrong for making art that engages, even gleefully or pornographically, in dark topics. the reason i still choose to not call myself a proshipper is for a few reasons:

-there are so many different implications under that umbrella, and i resent the dichotomy that reduces so many different positions on so many different aspects of media studies to two different labels. such a framing actively stifles discussion and prevents people from having tough and thorny conversations about media with people they mostly agree with

-i think "proshipper" is only a useful positional label for people whos primary mode of engagement with media is through fandom. but as a journalist and queer person, the main ways in which the "does fiction affect reality and how" issue interfaces with my life have nothing to do with fandom, so it feels backwards to me to define my opinions regarding media in relation to the area that has the least relevance to my life

-i want my actual opinions to be the most visible part of how i engage with fandom, rather than a label that will cause everyone to draw nuance-stripped conclusions that vary depending on which "side" they fall on. i want people to listen to me, not project their expectations onto me and listen to a phantom of me they've created

-why should i? if people are willing to engage with me regarding media discussion, it shouldn't matter whether i choose to identify as a proshipper or not — they should treat my ideas on their own merits. and if people think that i'm a sick freak for "condoning" whatever is problematic these days, they're not going to care what i call myself, they're going to call me a sick freak anyways. and im kinda petty and want them to actually have to read my posts and rub two braincells together to interpret things and think critically about how to label me instead of seeing "proship" and slamming the cancel button

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insertdisc5

🎮 HEY I WANNA MAKE A GAME! 🎮

Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?

To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:

SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!

Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity

Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty

RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)

engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?

✨more advice under the cut. this is Long ok✨

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