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Supper Mario Broth

@suppermariobroth / www.suppermariobroth.com

A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Original concept art for Smithy for the SNES version of Super Mario RPG, revealed in a 2024 Japanese guide for the Nintendo Switch version of the game.

Note how the bottom version of the design had much more smith-themed elements than the final version, including a hammer, heat-resistant gloves, a smithing mask, and bellows. The final version only has a hammer, as well as using the mask for one of its forms, but lost the other elements.

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Top: whenever Mario uses a Triangle Block to run up walls in Super Mario World, his sprite briefly becomes diagonal while touching the block and while rounding the corner of the wall to run right-side up again. If Down is pressed during the precise moment when Mario becomes diagonal, he can clip into the wall and die, as shown in the footage.

Bottom: a close-up of Mario's diagonal sprite, during which this glitch is possible to perform.

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In Super Mario Galaxy, the skyboxes seem incredibly vast as no matter how far Mario moves through the galaxy, he never seems to get any closer to any of the features of the skybox.

However, this is merely a visual trick: the skyboxes are not actually very large at all, and are instead repositioned on each frame so that Mario is always at the center, effectively keeping him from ever approaching the edges.

By disabling that behavior of a skybox (and using a cheat to enable Flying Mario), we can see that it is actually so small that reaching the edge is possible very quickly. Note that while skyboxes come in various sizes, none of them are much larger than necessary to contain the galaxy's planetoids.

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Relative size comparison between Paper Mario's graphics in the games in the Paper Mario series (and the related Mario & Luigi: Paper Jam).

From left to right: Paper Mario, Paper Mario: The Thousand-Year Door (GameCube), Super Paper Mario, Paper Mario: Sticker Star, Mario & Luigi: Paper Jam, Paper Mario: Color Splash, Paper Mario: The Origami King, and Paper Mario: The Thousand-Year Door (Nintendo Switch).

Note that while some of the games include different sizes of graphical assets for Mario (such as Paper Mario: The Origami King also including extra large versions for cutscenes), this compares specifically the size of the graphics used during regular gameplay.

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In the Nintendo Switch version of Mario vs. Donkey Kong, if the players receive a Game Over during two-player mode, the Game Over screen will show Mario and Toad sitting on the ground in despair.

However, if one of the players then quits and the mode is changed back to single-player during the Game Over screen, then upon continuing only Mario will cheer up and run off, leaving Toad alone as the screen fades out.

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Fake screenshots from a fictional game called "Luigi's Jump Heaven" presented in a 1994 issue of the Japanese Famitsu magazine as a "what-if" scenario of Luigi being the starring character in his own game.

Note that while Mario is Missing, which did star Luigi, released one year prior, it was not well-known in Japan at the time due to being a game developed in the US and never released in Japan.

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In Super Mario World, the light cast from the disco ball in the final room of Bowser's Castle uses the same graphical layer as the one used by the game's message box text. If glitches are used to activate text in this room, the unforeseen interaction in the footage will occur whereby the light will cast a cone that reveals the text as it sways.

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In Super Mario Galaxy 2, Lubba's internal default pose (equivalent to a T-pose) uses a peculiar eye texture that could express a variety of possible emotions. Strangely, it is used here despite his in-game blinking animations not using his eyelids at all; instead his eyes simply squish together to a line whenever he blinks.

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