Promotional photos for officially licensed 2024 Super Mario Bros. umbrellas from Japan.
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@suppermariobroth / www.suppermariobroth.com
Promotional photos for officially licensed 2024 Super Mario Bros. umbrellas from Japan.
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Original concept art for Smithy for the SNES version of Super Mario RPG, revealed in a 2024 Japanese guide for the Nintendo Switch version of the game.
Note how the bottom version of the design had much more smith-themed elements than the final version, including a hammer, heat-resistant gloves, a smithing mask, and bellows. The final version only has a hammer, as well as using the mask for one of its forms, but lost the other elements.
Main Blog | Twitter | Patreon | Small Findings | Source: MsDBZbabe
Top: whenever Mario uses a Triangle Block to run up walls in Super Mario World, his sprite briefly becomes diagonal while touching the block and while rounding the corner of the wall to run right-side up again. If Down is pressed during the precise moment when Mario becomes diagonal, he can clip into the wall and die, as shown in the footage.
Bottom: a close-up of Mario's diagonal sprite, during which this glitch is possible to perform.
Main Blog | Twitter | Patreon | Small Findings | Source: IgorOliveira666
Unauthorized Daisy and Rosalina figurines found in an unlicensed Mario Party: Island Tour-themed advent calendar.
Main Blog | Twitter | Patreon | Small Findings | Source: gonenannurs
In Super Mario Galaxy, the skyboxes seem incredibly vast as no matter how far Mario moves through the galaxy, he never seems to get any closer to any of the features of the skybox.
However, this is merely a visual trick: the skyboxes are not actually very large at all, and are instead repositioned on each frame so that Mario is always at the center, effectively keeping him from ever approaching the edges.
By disabling that behavior of a skybox (and using a cheat to enable Flying Mario), we can see that it is actually so small that reaching the edge is possible very quickly. Note that while skyboxes come in various sizes, none of them are much larger than necessary to contain the galaxy's planetoids.
Main Blog | Twitter | Patreon | Small Findings | Source: SPG64
Mario-themed timetable included in an issue of the French Club Nintendo magazine (top) and close-up views of the unique Mario illustrations accompanying it (bottom).
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Relative size comparison between Paper Mario's graphics in the games in the Paper Mario series (and the related Mario & Luigi: Paper Jam).
From left to right: Paper Mario, Paper Mario: The Thousand-Year Door (GameCube), Super Paper Mario, Paper Mario: Sticker Star, Mario & Luigi: Paper Jam, Paper Mario: Color Splash, Paper Mario: The Origami King, and Paper Mario: The Thousand-Year Door (Nintendo Switch).
Note that while some of the games include different sizes of graphical assets for Mario (such as Paper Mario: The Origami King also including extra large versions for cutscenes), this compares specifically the size of the graphics used during regular gameplay.
Main Blog | Twitter | Patreon | Small Findings | Source: Fawfulthgreat64
In the Nintendo Switch version of Mario vs. Donkey Kong, if the players receive a Game Over during two-player mode, the Game Over screen will show Mario and Toad sitting on the ground in despair.
However, if one of the players then quits and the mode is changed back to single-player during the Game Over screen, then upon continuing only Mario will cheer up and run off, leaving Toad alone as the screen fades out.
Main Blog | Twitter | Patreon | Small Findings | Source: GlitchyGaming-om8bc
Japanese print ad for BS Super Mario USA, an enhanced release of the Super Mario All-Stars version of Super Mario Bros. 2 (known as Super Mario USA in Japan) for the Satellaview.
The enigmatic "golden Mario statue looking away from the viewer" imagery appears in most promotional material for the game, as well as within the game itself.
Main Blog | Twitter | Patreon | Small Findings | Source: oroti_famicom
High-resolution recreation of the "10 Wario Bucks" graphic used on Nintendo of America's official 2001 site for Wario Land 4 as part of an interactive Flash experience called "Welcome to Greedville".
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In Super Mario Land, a severe game-crashing glitch can occur very easily during regular gameplay. If Mario is touching an enemy on the frame where the invincibility from a Super Star wears off, the game will either freeze (on original hardware) or crash as shown in the footage on the Nintendo Switch Online version.
Main Blog | Twitter | Patreon | Small Findings | Source: combotronrobot
Extremely rare officially licensed 1988 Super Mario Bros. 2 sweatshirt featuring a unique coloration for Peach (top left) as well as a rare design for a Birdo reimagined to more closely resemble an actual bird.
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Fake screenshots from a fictional game called "Luigi's Jump Heaven" presented in a 1994 issue of the Japanese Famitsu magazine as a "what-if" scenario of Luigi being the starring character in his own game.
Note that while Mario is Missing, which did star Luigi, released one year prior, it was not well-known in Japan at the time due to being a game developed in the US and never released in Japan.
Main Blog | Twitter | Patreon | Small Findings | Source: kitpigeon
In Super Mario World, the light cast from the disco ball in the final room of Bowser's Castle uses the same graphical layer as the one used by the game's message box text. If glitches are used to activate text in this room, the unforeseen interaction in the footage will occur whereby the light will cast a cone that reveals the text as it sways.
Main Blog | Twitter | Patreon | Small Findings | Source: Kaizoman666
Officially licensed Mario and Bowser racing car toys from Japan.
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In Super Mario Galaxy 2, Lubba's internal default pose (equivalent to a T-pose) uses a peculiar eye texture that could express a variety of possible emotions. Strangely, it is used here despite his in-game blinking animations not using his eyelids at all; instead his eyes simply squish together to a line whenever he blinks.
Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image